
The prisoner's dilemma is a foundational thought experiment in game theory — first formalized by Merrill Flood and Melvin Dresher in 1950 — that reveals why rational individuals often fail to cooperate even when cooperation benefits both parties.
Two suspects are interrogated separately. Each can either cooperate (stay silent) or defect (betray the other).
Regardless of what the other person does, defecting produces a better individual outcome. Both players, reasoning rationally, defect. Both get 2 years — worse than the mutual cooperation outcome of 1 year each.
In repeated interactions (iterated prisoner's dilemma), cooperation emerges naturally. Robert Axelrod's famous tournaments showed tit-for-tat — cooperate first, then mirror — consistently outperforms pure defection.
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